1. FOOTNOTES FOR THE FUTURE
by Alex Hetherington

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Ballistic Zen

Skate around the city on your hoverblades, chat to other skaters. Buy it on Steam!

Material Based Footstep Sounds in Godot

Material Based Footstep Sounds in Godot

An introduction to various implementations for identifying materials based on world position in Godot.

Alex's Godot Character Movement Manifesto

Alex's Godot Character Movement Manifesto

An opinionated guide to creating character controllers in Godot.

Ballistic Zen Custom Maps Tutorial

Ballistic Zen Custom Maps Tutorial

Short guide to using Ballistic Zen's experimental custom maps feature.

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The Making of Ballistic Zen

50 minute devlog of the making, from start to finish, of Ballistic Zen.

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Quick Character Models Using AI and Blender

Video guide to how I created the NPCs in Ballistic Zen.

Footnote Utilities

Footnote Utilities

Tools I use to help me make games in Unity.

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Torchure

Explore a lost temple; let your death light the way for others. Game Jam.

Designing Flow in Ballistic Zen

Designing Flow in Ballistic Zen

The iterative process of designing Ballistic Zen's main game mechanic.

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G E S T U M A N

Explore the land of Gestuman, communicating with hand signals. Game Jam.

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wor[L]d

Multiplayer chat room powered by SpatialOS. Source code only.

Wall Running in Unity

Wall Running in Unity

High level guide to programming wall running in Unity.

A Desolate Wasteland

A Desolate Wasteland

Minimalist text game with lite base building. Not suitable for mobile devices.