
Ballistic Zen
In the making 7+ years. Follow me on Twitter, come say hi in Discord, and wishlist on Steam!
Ballistic Zen Custom Maps Tutorial
It's janky, yes. But who doesn't love jank?

The Making of Ballistic Zen
7 years of my life in 50 minutes.

Quick Character Models Using AI and Blender
Because I'm lazy and untalented. But just look at that guy! 2 hours it took me. 2 hours!
Footnote Utilities
You build a house, and then you decide you want to move out of the country (I'm talking about moving to Godot).
Subspicious
Atmospheric text based game with lite top-down exploring.
Asteroidz
Asteroids with a fresh coat of paint. A portfolio piece.

Torchure
A short exploration game; upon your death light the way for subsequent explorers. The Malham Mob's second game jam!
Designing Flow in Ballistic Zen
The reason Ballistic Zen exists. An experience very few games give me.

G E S T U M A N
Explore the land of Gestuman, communicating with hand signals. Made in a weekend with the Malham Mob!

Quality Control
Our second film. We made James lie in a dirty bath. Sorry James.

Oblique
Our first film for a 48 hour film making challenge. It's exactly as amateur as you are imagining, but we had hella fun.

wor[L]d
Multiplayer chat room in which messages are stamped onto the world. Powered by SpatialOS.

Hoverblade Prototype
First person platformer with airstrafing and wall-running.

Wall Running in Unity
Getting wall running to work perfectly was a hassle. Totally worth it.

A Desolate Wasteland
Minimalist text game with lite base building. Not suitable for mobile devices.