FOOTNOTES FOR THE FUTURE
by Alex Hetherington

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Ballistic Zen

In the making 7+ years. Follow me on Twitter, come say hi in Discord, and wishlist on Steam!

Ballistic Zen Custom Maps Tutorial

Ballistic Zen Custom Maps Tutorial

It's janky, yes. But who doesn't love jank?

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The Making of Ballistic Zen

7 years of my life in 50 minutes.

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Quick Character Models Using AI and Blender

Because I'm lazy and untalented. But just look at that guy! 2 hours it took me. 2 hours!

Footnote Utilities

Footnote Utilities

You build a house, and then you decide you want to move out of the country (I'm talking about moving to Godot).

Subspicious

Subspicious

Atmospheric text based game with lite top-down exploring.

Asteroidz

Asteroidz

Asteroids with a fresh coat of paint. A portfolio piece.

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Torchure

A short exploration game; upon your death light the way for subsequent explorers. The Malham Mob's second game jam!

Designing Flow in Ballistic Zen

Designing Flow in Ballistic Zen

The reason Ballistic Zen exists. An experience very few games give me.

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G E S T U M A N

Explore the land of Gestuman, communicating with hand signals. Made in a weekend with the Malham Mob!

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Quality Control

Our second film. We made James lie in a dirty bath. Sorry James.

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Oblique

Our first film for a 48 hour film making challenge. It's exactly as amateur as you are imagining, but we had hella fun.

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wor[L]d

Multiplayer chat room in which messages are stamped onto the world. Powered by SpatialOS.

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Hoverblade Prototype

First person platformer with airstrafing and wall-running.

Wall Running in Unity

Wall Running in Unity

Getting wall running to work perfectly was a hassle. Totally worth it.

A Desolate Wasteland

A Desolate Wasteland

Minimalist text game with lite base building. Not suitable for mobile devices.